Tag: worldbuilding

  • Week of April 28, 2025

    Week of April 28, 2025

    I’m going to try and blog at least once a week. I’m not going to go back and try to figure out all the cool stuff I’ve learned since Mirim got a cover, but here is some stuff that happened in the last week or so. Just a note, I’m currently writing in chapter 13 of Antarctic Honeymoon and the word count (including outline and notes) is 26,487.

    I decided to change the order of the stories so it would make a little more sense. Moving Antarctic Honeymoon up to Book 3 and Forging the Chain Breakers to Book 4. Current Order (although there is no promise some of these books will even be written):

    1: Artemis Rising – Published
    2: Mirim for the WIN – Editing scheduled for June
    3: Antarctic Honeymoon – Writing
    4: Forging the Chain Breakers – Writing suspended
    5: Selene Unchained
    6: Phoenix Goes To Mars
    7: Secrets of Kilimanjaro
    8: Secrets of the Sphinx
    9: Return to Mars
    10: Fish People of the Amazon
    Floating Cities of Venus
    Mountains of Madness
    Secrets of Ceres
    Bombing Iapetus
    War of the Worlds
    War in Heaven
    Emory Upton in Mexico

    I plan to write a travelogue for Walter & Eleanor’s Galveston with illustrations of various buildings that are either significant, or that have a role in the stories. I’m not sure if I’ll publish it for grins and giggles. Amazon makes such projects easy.

    Some things I learned recently in my research for the stories. 15 Union Square West is the location of the headquarters of Tiffany & Co in 1891. It was a pretty cool building and the story of Tiffany’s is pretty cool too.

    George Frederick Kunz was a huge figure in transforming how Americans in general and people in particular viewed gems and jewelry during the late 19th Century. His story is fascinating and he would probably be who Bill Armstrong contacts to sell the Selenite gemstones. The fact that in 1891 he goes on an expedition to Russia to explore gem mines in the Urals means that the plans of the protagonists in Antarctic Honeymoon take a radical turn.

    I’ve been looking for a Botanist for the expedition to Antarctica, and discovered, much to my delight, that possibly my favorite botanist of all time can, with just a bit of historical massaging, be graduating with his Master’s degree from the University of Arkansas in Little Rock. A young George Washington Carver will be going with the expedition to Antarctica. I’m just going to have to figure out if I want him to continue work on liftwood on Earth, do his magic with peanuts, or something in between.

    I also discovered that Egypt was a very interesting place in the 1890’s. It was ruled by Mohamed Tewfik, the Pasha of the Khedivate of Egypt. So Egypt was technically part of the Ottoman Empire, effectively its own monarchy, and under the effective control of the British Empire. Yeah – it was a weird situation…

    Progress this week:
    Complete revision of first 11 chapters of Antarctic Honeymoon
    12: A Preacher, A Feminist, and A Sorceress Go To Tea…
    13: 15 Union Square West
    14: Breakfast At Tiffany’s
    16: Dinner At Delmonico’s

    If you want to be a beta reader and comment on these chapters, write a nice review for Artemis Rising on Amazon or Goodreads, and email me that you’ve done it.

    That’s enough for now. I’m planning on another post like this next week.

  • Victorian Planetology

    Victorian Planetology

    During the early history of “speculative fiction”, Jules Verne, H.G. Wells, and Edgar Rice Burroughs postulated that all or most of the inner planets were, more or less, hospitable to life. Mars was a desert world, long dying for lack of water. Venus was a jungle world, its cloud-covered face hiding jungles that often housed dinosaurs. It was even speculated that a fifth planet, Vulcan, once lay between Mars and Jupiter. Since this makes for a much richer storytelling setting, and the stories are set in the late 19th century, this is true for my inner planets as well

    Mercury’s World River

    Mercury is tidally locked to the Sun, but that doesn’t keep it from having water, atmosphere, and life. A constant, cold to cool wind from the cold side blows along the surface with an equally constant hot to warm wind aloft returning the air from the hot side. A deep, broad valley circles the twilight zone between them.

    Jungles of Venus

    The clouds of Venus are water clouds and the surface is a hot, muggy jungle. Saurian leviathans rule the air, land and sea, making exploration difficult – and that is before considering the bloodthirsty lizard people

    Earth, With Bonuses

    Our own planet is, mostly, the same. But with all the cool things on other worlds, there have to be mysterious islands, lost civilizations, evidence of ancient bases from peoples of the other planets, and other story elements still to be found. Who knows, maybe a voyage to the center of the Earth is possible…

    Moon – Scars of Conflict

    Not all of those craters on the moon were from natural meteorite impacts. Thousands of years ago, there was a War in Heaven that almost destroyed the numerous moon bases and instillations. Almost…

    Mars And The Elves

    Mars has canals. Mars also has the mightiest volcanoes in the solar system. And the people of Mars, both those living in the baroque civilizations of the canal queendoms, and the raiders who venerate the millennia-old trans-atmospheric fighters on static display, are human – except for the pointed ears…

    Lost Vulcan

    The Asteroid Belt is has about 20 times the mass of the belt in real life. It is also far less evenly spaced, most of the asteroids being in the quadrant centered on the ancient moon Ceres. But the closer one comes to the heart of the Vulcan debris field, the more… haunted it becomes.

  • Aether

    Aether

    Luminiferous aether

    Luminiferous Aether, or Aether for short in this setting, was supposed to be the medium that light waves propagated through. It made sense that in the same way sounds waves propagated through air (or other media), and water waves propagated through water, light waves propagated through some medium that we had yet to identify. In real life, this idea didn’t have strong experimental evidence against it until 1887 when Albert A. Michaelson and Edward W. Morley ran their famous experiment. Like a well-crafted experiment, it was set up so that the results would fairly conclusively either support the existence of Aether, or not support it. Of course in this world, Michaelson and Morley discovered a difference in the relative speed of two beams of light travelling at right angles to each other.

    Aetheric Propulsion

    As an outgrowth of there being aether, this world has two inventors who have discovered two different methods of aetheric propulsion. Basically this allows for steampunk spacecraft. There is no way steam engines, even if extremely advance, could provide motive force in space. And it isn’t any fun to require months or years to travel between planets. By making aetheric propulsion machines (without a lot of detail), I can have them provide any needed capability to allow late 19th century technology to safely traverse the void between worlds.

    The Inventors

    When coming up with who would invent aetheric propulsion, I looked at actual inventors of the time. Edison was an obvious choice. The Wizard of Menlo Park could have easily added an Aetheric Impeller to his vast array of inventions. Once I had him invent the first method of aetheric propulsion, a rival inventor was equally obvious.

    Nikola Tesla was an absolute genius, and about as different from Edison as he could be. Edison was self-taught, and basically battered at a problem, trying one idea after another, until he figured out something that worked. Tesla was a university trained engineer/physicist who could (and did) calculus in his head. His approach was to consider a problem in minute detail for long enough that, often, the plan for a complete, or near complete, mechanism would spring to his mind, only requiring the calculations and possibly minor tweaking to turn into a blueprint suitable for manufacturing.

    With those two as the inventors, a “Battle of the Aetheric Propellors” similar to the historical “Battle of the Currents” was an obvious next step. This is why Walter and Nikola are brought together by George Westinghouse, whose company lead the way in building the machines for alternating current electrical infrastructure, while Nikola was working for him.

  • Alternate History

    Alternate History

    A fundamental part of my worldbuilding is that these stories are set in an alternate Victorian era. I try to use actual history and historical people as much as possible. When something I’ve changed makes a historical person or event untenable as they actually were, I try to change things in a way that makes as much sense as possible, and, mostly, allow the alternate history to drive the story. If I really want the story to go in a particular direction, I’ll tend to go back and modify things in the “past” (from the point of view of that story) so that my desired story direction makes logical sense.

  • Victorian Interplanetary

    Victorian Interplanetary

    Telling Stories Again

    I’ve decided not only to start telling stories again, but to do it in my own setting instead of a fan fiction/crossover in someone else’s world. I won’t throw away the notes and ideas for the Harry Potter/Jack Ryan crossover, but I’m too excited by the potential stories in the Victorian Interplanetary setting instead.

    There are several premises I’m using to inform the worldbuilding on this, and I am trying to do enough worldbuilding that I don’t write myself into a corner. I think that is kind of what happened with J K Rowling’s Harry Potter series. She did only enough world building to serve the story line at that time. I perfectly understand why. When she started out, she was scratching out time to write while trying to make a living – not conducive to spending a lot of time worldbuilding, especially if you are new to the idea.

    On the other hand, I’ve done worldbuilding for numerous RPG campaigns in several different genres, and built on the RPG campaign worldbuilding, whether well done or not, for several others. I’ve also played in numerous campaigns that others gamemastered. Some of them had good worldbuilding, some had horrible worldbuilding, some took decent published worldbuilding and built on it, some took decent published worldbuilding and broke it anyway. I’ve even seen gamemasters that took a campaign with decent worldbuilding that they then threw out any pieces that didn’t fit, and made something better.

    All that to say, I’m going to try to put together a setting with good worldbuilding. Worldbuilding that supports the story I’m working on, while minimizing the constraints on other stories that might be told later (sequel, prequel, or taking place at the same time in another part of the solar system). We’ll see where that goes…

    Enough about what I’m trying to do. The next few posts include some of the elements of the worldbuilding in this setting.