Telling Stories Again
I’ve decided not only to start telling stories again, but to do it in my own setting instead of a fan fiction/crossover in someone else’s world. I won’t throw away the notes and ideas for the Harry Potter/Jack Ryan crossover, but I’m too excited by the potential stories in the Victorian Interplanetary setting instead.
There are several premises I’m using to inform the worldbuilding on this, and I am trying to do enough worldbuilding that I don’t write myself into a corner. I think that is kind of what happened with J K Rowling’s Harry Potter series. She did only enough world building to serve the story line at that time. I perfectly understand why. When she started out, she was scratching out time to write while trying to make a living – not conducive to spending a lot of time worldbuilding, especially if you are new to the idea.
On the other hand, I’ve done worldbuilding for numerous RPG campaigns in several different genres, and built on the RPG campaign worldbuilding, whether well done or not, for several others. I’ve also played in numerous campaigns that others gamemastered. Some of them had good worldbuilding, some had horrible worldbuilding, some took decent published worldbuilding and built on it, some took decent published worldbuilding and broke it anyway. I’ve even seen gamemasters that took a campaign with decent worldbuilding that they then threw out any pieces that didn’t fit, and made something better.
All that to say, I’m going to try to put together a setting with good worldbuilding. Worldbuilding that supports the story I’m working on, while minimizing the constraints on other stories that might be told later (sequel, prequel, or taking place at the same time in another part of the solar system). We’ll see where that goes…
Enough about what I’m trying to do. The next few posts include some of the elements of the worldbuilding in this setting.

