This is the basis for the Family Seat of the Count of Endymion Cluster. It is AI generated so I can use as much or as little as I want. Since I generated it, I don’t have to worry about copyright infringement if I use some/none/or all of it. I won’t use all the details. I won’t use the illustration without getting it modified. I probably will use it to inform the descriptions of things that take place inside it during Selene Unchained. One thing I will definitely change is that the entrance is from below, where the Endymion Cluster transit tube station is.
Overall Structure
Set into the crater wall itself, the mansion is a stacked honeycomb of chambers, galleries, and pressure-sealed halls. From the exterior, only a few armored windows and a shimmering energy veranda are visible; most of the estate is tunneled inward, blending neo-Victorian ornamentation with gravity-defying tech, pneumatic systems, glowing brass conduits, and gaslamp-inspired lighting strips.
PRIMARY LEVELS (TOP TO BOTTOM)
LEVEL 1 – SKY VERANDA & ROTUNDA (Main Entrance)
1. Lunar Sky Veranda
- Transparent diamond-laminate deck overlooking Endymion’s plains.
- Atmospheric bubble field allows guests to breathe while still feeling the vacuum beyond.
- Aetheric chandeliers “float” using mag-lev nodes.
- Viewing telescopes with brass ornamentation, including a massive antique refractor repurposed.
2. Grand Rotunda
- Central reception dome.
- Steampunk mechanical orrery showing Earth-Moon system in real time.
- Automated coat/pressure-suit valets—polished brass arms that store EVA attire.
3. Guest Greeting Salon
- Plush seating, velvet, polished cavorite-pattern floors.
- AI butlers with genteel Victorian voices.
LEVEL 2 – SOCIAL ENTERTAINMENT WING
4. The Nebula Ballroom
- Zero-G option: gravity plates withdraw to let guests float.
- Programmable starfield ceiling.
- Orchestra balcony with robotic performers designed to look like Edwardian automata.
5. Moonlight Conservatory
- Hydroponic biome with engineered “silverleaf” trees that glow softly.
- Tiny gravity wells allow floating koi spheres (fish swimming in hovering globes of water).
6. Gentleman’s Vapor Lounge
- Prestigious lounge with vapor-distilled spirits, cigars grown in sealed lunar greenhouses.
- Brass pressure dials, holographic fireplace.
7. Lady’s Galaxy Salon
- Luxury retreat with customizable personal-gravity chaise pods.
- Viewport windows shaped like Victorian bay windows but reinforced.
8. The Observatory Bar
- Half-dome overlooking the crater.
- Mixology done by AI bartender who uses micro-gravity fountains for dramatic pours.
LEVEL 3 – FAMILY & PRIVATE WING
9. Master Suite Complex
- Multi-room suite with private veranda.
- Bed platform with selectable gravity (0.3g–1g).
- Enormous mirrored bath sphere—water kept in hovering orb with controllable shape.
10. Private Library (The Brass Athenaeum)
- Tens of thousands of books in smart vacuum-resistant cases.
- Sliding ladders and pneumatic tube book retrieval.
- Fireplace sim simulated by plasma ribbon.
11. Heir’s Suites (2–4 units)
- Each with mural holo-walls that change with mood.
- Built-in mechanical curiosities powered by micro-steam cells.
12. Family Dining Salon
- Small intimate dining room.
- Crystal table with embedded navigation charts of lunar surface.
LEVEL 4 – GUEST SUITES & HOSPITALITY
13. VIP Guest Suites
- Private mini-atriums, velvet-draped sleeping alcoves, personal gravity control.
- Automated tea and aperitif service.
14. Standard Guest Suites (16+)
- Still luxurious: lunar stone fixtures, softlighting, privacy holo-veil windows.
15. Grand Guest Bath Hall
- Communal Roman-bath-inspired nano-cleanse pools.
- Steam generated from recycled lunar ice, flavored with exotic botanical essences.
16. Atrium Corridor
- Wide promenade with art exhibits: antique diving helmets, mechanical insects, moon-mining relics.
LEVEL 5 – WORKING & SERVICE WING
17. Culinary Module Complex
- Gravity-stabilized chef’s kitchen with gourmet nano-cookers.
- Walk-in cryostores.
- “Taste Lab” for experimenting with exotic proteins.
18. Staff Quarters
- Comfortable, compact, efficient.
- Separate recreation room with artificial sunrise lamps.
19. Logistics Hub
- Storage, pressure suits, drone docks.
- Freight elevators connected to surface landing pad.
20. House AI Core (“Pneuma Engine”)
- Housed within a brass-and-glass chamber.
- Visible vacuum pistons animate as the AI “thinks” (purely decorative).
LEVEL 6 – RECREATION & LEISURE ZONES
21. Anti-Gravity Amphitheater
- Circular event hall where performers float.
- Seats mounted on vertical rails.
22. Holographic Hunt Chamber
- Wilderness simulations of any era or planet.
- Gravity and atmospheric conditions adjustable.
23. Zero-G Swimming Atrium
- Free-floating water ribbon track; guests swim “through” suspended streams.
- Safety nanobots prevent spills.
24. The Clockwork Gymnasium
- Resistance gear using mechanical flywheels, gear trains, magnetic tension.
- Windowed wall facing the crater interior.
LEVEL 7 – INDUSTRIAL & SUPPORT (Lowest Level, inside crater rock)
25. Life Support Plant
- Water processing from mined ice strata.
- Atmospheric recyclers with exposed glowing conduits for aesthetic effect.
26. Power Chambers
- Fusion micro-reactor with decorative brass shielding.
- Auxiliary solar arrays on the crater rim feed power lines.
27. Waste Reclamation & Bio-Lab
- Closed-loop ecological laboratory.
- Some rooms decorated to mask the industrial nature with steam-era accents.
28. Vehicle Hangar / Garage
- Lunar rovers (opulent, of course).
- Personal lander pod for Earth-Luna travel.
- Maintenance drones in mechanical butler style.
BONUS: SECRET / ELITE SPACES
29. The Hidden Treasury Vault
- Pressure-sealed vault deep within the crater rock.
- Collection includes lunar diamonds, rare artifacts, antique clocks.
30. Escape Funicular
- A narrow rail car connecting to an emergency surface pod.
- Decorated like a Victorian subway car.
31. The Secret Observatory (“The Cat’s Eye”)
- Microlensed telescopic array.
- Accessible only via shifting clockwork door.
A thousand years have passed since the Fall—when most lunar settlements went silent, their domes collapsing, their pressure systems failing, their reactors burning themselves out or sputtering into cold darkness. Endymion Crater has been untouched for centuries, save for ancient dust storms drifting lazily across its basin.
Yet the Aerie endures.
FIRST ENTRY INTO THE ENDYMION AERIE — 1000 YEARS LATER
The expedition’s boots sink into fine grey regolith as they approach the carved opening halfway up the crater wall. Their helmet lights sweep across the once-grand façade: a fused-glass veranda fractured into spiderweb patterns, brass ornamentation dulled to a blackened patina, the mansion’s original glow long since extinguished.
A gentle flicker interrupts the darkness—the docking proximity sensors.
Somehow… there is still power.
A faint, low hum resonates through the stone.
When the explorers breach the entrance lock, its pressure doors grind open with the slowness of ancient machinery. A yellowed holographic welcome banner stutters to life, flickering between languages lost to time. The air that spills out carries a dry, metallic scent—thin but breathable thanks to millennia-old systems struggling on remnants of power.
Inside, the Grand Rotunda is a cathedral of faded opulence. The central orrery still turns, though barely: its gears—once brass-bright—now brown with oxidation. Celestial spheres jerk instead of glide, and a few smaller moons hang motionless, frozen mid-orbit. A haze of dust hangs in the low gravity, drifting slowly with every footstep.
And then the Aerie speaks.
A ghostly butler’s voice—its diction still elegantly Victorian—echoes through the hall, distorted by ages of degradation:
“We… welcome… distinguished guests… to the Endymion Aerie.”
The mansion’s automated attendants struggle to fulfill programs written ten centuries before.
Mechanical arms, stiff with corrosion, attempt to take nonexistent coats.
A drone butler glides forward on trembling stabilizers, its once-polished shell flaking and scarred.
Tiny sparks jump from its eye lenses as it tries to bow.
Down the corridors, dim bioluminescent strips glow erratically—some strobing, some pulsing, others dark forever. Plants within the Moonlight Conservatory have long since died, replaced by a petrified forest of mineralized stems and ghost-white leaf imprints. Yet a few sealed hydroponic tanks still gurgle faintly, tended by loyal robotics who never understood that their garden had been dead for centuries.
In the Nebula Ballroom, gravity plates malfunction.
One moment the explorers feel heavy; the next, they drift upward, surprised, boots scraping the domed ceiling.
Shattered chandeliers float freely in the intermittent zero-g, spinning like crystalline nebulae.
Deep within the Private Library, thin motes of dust swirl in currents created by neglected air recyclers. Book spines crack at a touch. The pneumatic retrieval system hisses once, then dies mid-cycle, leaving a brass tube clattering weakly.
Yet despite the decay, signs of the Aerie’s stubborn resilience are everywhere:
- The reactors—far beneath the living areas—still pulse with a faint, steady heartbeat.
- Pressure seals, though aged, still hold.
- The Aerie’s AI, though fragmented and glitching, still attempts to care for its absent master and any visitor it believes worthy.
Occasionally, speakers emit a half-formed memory of the mansion’s glory days—laughter, chamber music, the distant echo of a gala—audio files corrupted into eerie, dreamlike fragments.
As the explorers descend deeper, they encounter rooms sealed for centuries, their contents untouched: a guest suite with bedding still neatly arranged; a dust-coated lounge with glasses waiting for a party that never came; an automaton pianist slumped over a keyboard, fingers paused above yellowed keys as though waiting for applause.
The Aerie is not a ruin in the usual sense.
It is a mausoleum of luxury, kept alive through sheer mechanical loyalty—a palace waiting for guests who will never return.
And now, after a thousand years, it has guests once more.

